

It maintained the flow of the original Doom's gameplay.īut ever since he started adding on more cosmetic and more meaningless shit to the gameplay like monster dying states, fatalities, being able to flip off demons, and all this other bullshit, that's when the quality began to degrade.īrutal Doom is like Communism. Blood and gore, kicking, revitalized weapons + smoother animations, as well as realistic and much more detailed gore IMHO, no monster dying states, and shootable bodies. Version 10 (the original) was good, because it kept it simple. By that I mean, Mark should just look at what made his early versions actually good. There are so many mods, and they are all so good.įor me Brutal Doom needs a total reboot. oh wait wasn't that a crappier version of Sporadic Deaths and Decorations? =P), Beautiful Doom (I <3 the gibs.), Project Brutality (is actually kinda fun not gonna lie.), Demonsteele, Colourful Hell (OH I LOVE THIS WITH DOOMRL!!!!), DoomRL Arsenal + Monsters, Doom RogueLike Monster Expansion, a bunch of stuff really. Like Accessories to Murder, Wildweasel's Nazis, Sporadic Deaths and Decorations (SHAMELESS SELF-PROMOTION!!!), Smooth Doom, Gritty Doom (SHAMELESS SELF-PROMOT. Yeah most people that get Brutal Doom, are newcomers to the Doom franchise and haven't really heard about other mods.īut there are some other REALLY great mods. And some "elitists" still think that BD is filling the community with dumbasses.

Not to mention they can even start making maps and mods. See people? BD can actually work for introducing to the newcomers lots of great and sometimes underrated content of the Doom community.
